glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
program.use()
glLoadIdentity()
glTranslated(0.0, 0.0, -10.0)
glRotated(xRotation / 16.0, 1.0, 0.0, 0.0)
glRotated(yRotation / 16.0, 0.0, 1.0, 0.0)
glRotated(zRotation / 16.0, 0.0, 0.0, 1.0)
glCallList(object)
